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Fix path3d's pick works incorrectly when viewport is in half resolution

This commit is contained in:
jsjtxietian
2024-03-26 17:24:41 +08:00
parent 5d08c2631c
commit 20f4a5d03a
3 changed files with 46 additions and 33 deletions

View File

@@ -473,6 +473,17 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
if (mb.is_valid()) {
Point2 mbpos(mb->get_position().x, mb->get_position().y);
Node3DEditorViewport *viewport = nullptr;
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
if (vp->get_camera_3d() == p_camera) {
viewport = vp;
break;
}
}
ERR_FAIL_NULL_V(viewport, EditorPlugin::AFTER_GUI_INPUT_PASS);
if (!mb->is_pressed()) {
set_handle_clicked(false);
}
@@ -489,14 +500,14 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
const Vector3 *r = v3a.ptr();
float closest_d = 1e20;
if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
if (viewport->point_to_screen(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
}
for (int i = 0; i < c->get_point_count() - 1; i++) {
//find the offset and point index of the place to break up
int j = idx;
if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) {
if (viewport->point_to_screen(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
}
@@ -508,16 +519,16 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
to = gt.xform(to);
if (cdist > 0) {
Vector2 s[2];
s[0] = p_camera->unproject_position(from);
s[1] = p_camera->unproject_position(to);
s[0] = viewport->point_to_screen(from);
s[1] = viewport->point_to_screen(to);
Vector2 inters = Geometry2D::get_closest_point_to_segment(mbpos, s);
float d = inters.distance_to(mbpos);
if (d < 10 && d < closest_d) {
closest_d = d;
closest_seg = i;
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
Vector3 ray_from = viewport->get_ray_pos(mbpos);
Vector3 ray_dir = viewport->get_ray(mbpos);
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
@@ -557,8 +568,8 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
origin = gt.xform(c->get_point_position(c->get_point_count() - 1));
}
Plane p(p_camera->get_transform().basis.get_column(2), origin);
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
Vector3 ray_from = viewport->get_ray_pos(mbpos);
Vector3 ray_dir = viewport->get_ray(mbpos);
Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
@@ -574,10 +585,10 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
} else if (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) {
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_in(i))).distance_to(mbpos);
real_t dist_to_p_up = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_baked_posture(i, true).get_column(1) * disk_size)).distance_to(mbpos);
real_t dist_to_p = viewport->point_to_screen(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = viewport->point_to_screen(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
real_t dist_to_p_in = viewport->point_to_screen(gt.xform(c->get_point_position(i) + c->get_point_in(i))).distance_to(mbpos);
real_t dist_to_p_up = viewport->point_to_screen(gt.xform(c->get_point_position(i) + c->get_point_baked_posture(i, true).get_column(1) * disk_size)).distance_to(mbpos);
// Find the offset and point index of the place to break up.
// Also check for the control points.