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Fix SceneTreeEditor::_update_tree() binding
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@@ -1110,7 +1110,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
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}
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void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); // Still used by some connect_compat.
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ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
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ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
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ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
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