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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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@@ -528,7 +528,6 @@ public:
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FUNCRIDSPLIT(viewport)
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FUNC2(viewport_set_use_xr, RID, bool)
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FUNC2(viewport_set_scale_3d, RID, float)
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FUNC3(viewport_set_size, RID, int, int)
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FUNC2(viewport_set_active, RID, bool)
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@@ -539,6 +538,11 @@ public:
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FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
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FUNC2(viewport_set_render_direct_to_screen, RID, bool)
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FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
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FUNC2(viewport_set_scaling_3d_scale, RID, float)
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FUNC2(viewport_set_fsr_sharpness, RID, float)
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FUNC2(viewport_set_fsr_mipmap_bias, RID, float)
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FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
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FUNC1RC(RID, viewport_get_texture, RID)
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