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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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@@ -120,6 +120,7 @@ public:
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// features
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bool supports_multiview = false; // If true this device supports multiview options
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bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode
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};
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typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities);
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