You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
This commit is contained in:
@@ -1155,7 +1155,7 @@ public:
|
||||
/* Render Buffers */
|
||||
|
||||
PASS0R(RID, render_buffers_create)
|
||||
PASS8(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
|
||||
PASS12(render_buffers_configure, RID, RID, int, int, int, int, float, float, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
|
||||
PASS1(gi_set_use_half_resolution, bool)
|
||||
|
||||
/* Shadow Atlas */
|
||||
|
||||
Reference in New Issue
Block a user