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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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@@ -116,8 +116,6 @@ public:
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_create_func = _create_current;
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}
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virtual bool is_low_end() const { return false; }
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static RendererCompositorRD *singleton;
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RendererCompositorRD();
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~RendererCompositorRD();
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