1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Implemented AMD's FSR as a computer shader for upscaling 3D scenes

This commit is contained in:
Je06jm
2021-11-23 14:16:03 -07:00
parent 5efe80f308
commit 20deb0917d
39 changed files with 4807 additions and 150 deletions

View File

@@ -116,8 +116,6 @@ public:
_create_func = _create_current;
}
virtual bool is_low_end() const { return false; }
static RendererCompositorRD *singleton;
RendererCompositorRD();
~RendererCompositorRD();