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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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@@ -67,6 +67,7 @@ private:
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protected:
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static RendererCompositor *(*_create_func)();
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bool back_end = false;
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public:
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static RendererCompositor *create();
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@@ -88,7 +89,7 @@ public:
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virtual uint64_t get_frame_number() const = 0;
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virtual double get_frame_delta_time() const = 0;
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virtual bool is_low_end() const = 0;
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_FORCE_INLINE_ virtual bool is_low_end() const { return back_end; };
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virtual bool is_xr_enabled() const;
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RendererCompositor();
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