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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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@@ -8822,6 +8822,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
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// get info about further features
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VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
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device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
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device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
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}
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context = p_context;
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