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Implemented AMD's FSR as a computer shader for upscaling 3D scenes

This commit is contained in:
Je06jm
2021-11-23 14:16:03 -07:00
parent 5efe80f308
commit 20deb0917d
39 changed files with 4807 additions and 150 deletions

View File

@@ -8822,6 +8822,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// get info about further features
VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
}
context = p_context;