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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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@@ -2359,7 +2359,7 @@ void TextServerFallback::_font_draw_glyph(const RID &p_font_rid, const RID &p_ca
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Point2 cpos = p_pos;
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cpos += gl.rect.position * (double)p_size / (double)fd->msdf_source_size;
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Size2 csize = gl.rect.size * (double)p_size / (double)fd->msdf_source_size;
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RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range);
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RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range, (double)p_size / (double)fd->msdf_source_size);
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} else {
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Point2 cpos = p_pos;
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double scale = _font_get_scale(p_font_rid, p_size);
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@@ -2451,7 +2451,7 @@ void TextServerFallback::_font_draw_glyph_outline(const RID &p_font_rid, const R
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Point2 cpos = p_pos;
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cpos += gl.rect.position * (double)p_size / (double)fd->msdf_source_size;
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Size2 csize = gl.rect.size * (double)p_size / (double)fd->msdf_source_size;
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RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range);
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RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size, fd->msdf_range, (double)p_size / (double)fd->msdf_source_size);
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} else {
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Point2 cpos = p_pos;
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double scale = _font_get_scale(p_font_rid, p_size);
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