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Merge pull request #99680 from YeldhamDev/multi_remote_selection
Allow to select multiple remote nodes at runtime
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@@ -1007,6 +1007,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING_BASIC(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
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EDITOR_SETTING_BASIC(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_stack_trace", true, "")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/max_node_selection", 20, "1,100,1")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_target_fps", 60, "1,1000,1")
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