1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Reduce code duplication in FileAccess

This commit is contained in:
BlueCube3310
2024-05-20 18:07:27 +02:00
parent 61598c5c88
commit 205a10e0ae
24 changed files with 61 additions and 692 deletions

View File

@@ -67,20 +67,12 @@ public:
virtual bool eof_reached() const override; ///< reading passed EOF
virtual uint8_t get_8() const override; ///< get a byte
virtual uint16_t get_16() const override;
virtual uint32_t get_32() const override;
virtual uint64_t get_64() const override;
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
virtual Error get_error() const override; ///< get last error
virtual Error resize(int64_t p_length) override;
virtual void flush() override;
virtual void store_8(uint8_t p_dest) override; ///< store a byte
virtual void store_16(uint16_t p_dest) override;
virtual void store_32(uint32_t p_dest) override;
virtual void store_64(uint64_t p_dest) override;
virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
virtual bool file_exists(const String &p_path) override; ///< return true if a file exists