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Remove duplicate editor settings definitions
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@@ -1535,7 +1535,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_
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}
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}
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bool autorename_animation_tracks = bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true));
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bool autorename_animation_tracks = bool(EDITOR_GET("editors/animation/autorename_animation_tracks"));
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if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base);
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