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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Tweak draw command label names for consistency

- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
  when the SSR roughness quality is not set to Disabled.
This commit is contained in:
Hugo Locurcio
2025-09-14 01:23:47 +02:00
parent bfa330dd5d
commit 204e310914
10 changed files with 26 additions and 26 deletions

View File

@@ -350,7 +350,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
return;
}
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
RD::get_singleton()->draw_command_begin_label("Copy Screen Texture");
StringName texture_name;
bool can_use_storage = _render_buffers_can_be_storage();
@@ -421,7 +421,7 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
return;
}
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
RD::get_singleton()->draw_command_begin_label("Copy Depth Texture");
bool can_use_storage = _render_buffers_can_be_storage();
Size2i size = rb->get_internal_size();
@@ -534,7 +534,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) {
RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto Exposure");
Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb);