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Tweak draw command label names for consistency
- Use Title Case for all labels, and add hyphens where relevant. - Mention Roughness in SSR Filter's label name, as it's only enabled when the SSR roughness quality is not set to Disabled.
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@@ -350,7 +350,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
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return;
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}
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RD::get_singleton()->draw_command_begin_label("Copy screen texture");
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RD::get_singleton()->draw_command_begin_label("Copy Screen Texture");
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StringName texture_name;
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bool can_use_storage = _render_buffers_can_be_storage();
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@@ -421,7 +421,7 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
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return;
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}
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RD::get_singleton()->draw_command_begin_label("Copy depth texture");
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RD::get_singleton()->draw_command_begin_label("Copy Depth Texture");
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bool can_use_storage = _render_buffers_can_be_storage();
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Size2i size = rb->get_internal_size();
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@@ -534,7 +534,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) {
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RENDER_TIMESTAMP("Auto exposure");
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RD::get_singleton()->draw_command_begin_label("Auto exposure");
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RD::get_singleton()->draw_command_begin_label("Auto Exposure");
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Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb);
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