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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Tweak draw command label names for consistency

- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
  when the SSR roughness quality is not set to Disabled.
This commit is contained in:
Hugo Locurcio
2025-09-14 01:23:47 +02:00
parent bfa330dd5d
commit 204e310914
10 changed files with 26 additions and 26 deletions

View File

@@ -1238,7 +1238,7 @@ void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) {
}
void GI::SDFGI::update_light() {
RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
RD::get_singleton()->draw_command_begin_label("SDFGI Update Dynamic Light");
for (uint32_t i = 0; i < cascades.size(); i++) {
RD::get_singleton()->buffer_copy(cascades[i].solid_cell_dispatch_buffer_storage, cascades[i].solid_cell_dispatch_buffer_call, 0, 0, sizeof(uint32_t) * 4);