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Tweak draw command label names for consistency
- Use Title Case for all labels, and add hyphens where relevant. - Mention Roughness in SSR Filter's label name, as it's only enabled when the SSR roughness quality is not set to Disabled.
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@@ -1238,7 +1238,7 @@ void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) {
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}
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void GI::SDFGI::update_light() {
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RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
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RD::get_singleton()->draw_command_begin_label("SDFGI Update Dynamic Light");
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for (uint32_t i = 0; i < cascades.size(); i++) {
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RD::get_singleton()->buffer_copy(cascades[i].solid_cell_dispatch_buffer_storage, cascades[i].solid_cell_dispatch_buffer_call, 0, 0, sizeof(uint32_t) * 4);
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