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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Merge pull request #107999 from timothyqiu/translation-cleanup

Clean up editor translation related methods
This commit is contained in:
Thaddeus Crews
2025-10-15 16:31:09 -05:00
12 changed files with 77 additions and 163 deletions

View File

@@ -494,8 +494,7 @@ void TranslationServer::setup() {
String TranslationServer::get_tool_locale() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() || Engine::get_singleton()->is_project_manager_hint()) {
const PackedStringArray &locales = editor_domain->get_loaded_locales();
if (locales.has(locale)) {
if (editor_domain->has_translation_for_locale(locale)) {
return locale;
}
return "en";
@@ -512,26 +511,6 @@ String TranslationServer::get_tool_locale() {
}
}
StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const {
return editor_domain->translate(p_message, p_context);
}
StringName TranslationServer::tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
return editor_domain->translate_plural(p_message, p_message_plural, p_n, p_context);
}
StringName TranslationServer::property_translate(const StringName &p_message, const StringName &p_context) const {
return property_domain->translate(p_message, p_context);
}
StringName TranslationServer::doc_translate(const StringName &p_message, const StringName &p_context) const {
return doc_domain->translate(p_message, p_context);
}
StringName TranslationServer::doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
return doc_domain->translate_plural(p_message, p_message_plural, p_n, p_context);
}
bool TranslationServer::is_pseudolocalization_enabled() const {
return main_domain->is_pseudolocalization_enabled();
}
@@ -648,9 +627,14 @@ void TranslationServer::load_translations() {
TranslationServer::TranslationServer() {
singleton = this;
main_domain.instantiate();
#ifdef TOOLS_ENABLED
editor_domain = get_or_add_domain("godot.editor");
property_domain = get_or_add_domain("godot.properties");
doc_domain = get_or_add_domain("godot.documentation");
#endif // TOOLS_ENABLED
init_locale_info();
}