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Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7

Fix miscellaneous oddities around the class reference (part 7)
This commit is contained in:
Thaddeus Crews
2025-12-03 11:42:23 -06:00
38 changed files with 93 additions and 94 deletions

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@@ -12,7 +12,7 @@
</tutorials>
<members>
<member name="apk_expansion/SALT" type="String" setter="" getter="">
Array of random bytes that the licensing Policy uses to create an [url=https://developer.android.com/google/play/licensing/adding-licensing#impl-Obfuscator]Obfuscator[/url].
Array of random bytes that the licensing policy uses to create an [url=https://developer.android.com/google/play/licensing/adding-licensing#impl-Obfuscator]Obfuscator[/url].
</member>
<member name="apk_expansion/enable" type="bool" setter="" getter="">
If [code]true[/code], project resources are stored in the separate APK expansion file, instead of the APK.
@@ -607,7 +607,7 @@
Allows an application to write to the user dictionary.
</member>
<member name="screen/background_color" type="Color" setter="" getter="">
The background color used for the root window. Default is [code]black[/code].
The background color used for the root window. By default it's [constant Color.BLACK].
</member>
<member name="screen/edge_to_edge" type="bool" setter="" getter="">
If [code]true[/code], this makes the navigation and status bars translucent and allows the application content to extend edge to edge.

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@@ -84,8 +84,8 @@
[b]Note:[/b] Some browsers have a hard cap on the number of threads that can be allocated, so it is best to be cautious and keep this number low.
</member>
<member name="threads/godot_pool_size" type="int" setter="" getter="">
Override for the default size of the [WorkerThreadPool]. This setting is used when [member ProjectSettings.threading/worker_pool/max_threads] size is set to -1 (which it is by default). This size must be smaller than [member threads/emscripten_pool_size] otherwise deadlocks may occur.
When using threads this size needs to be large enough to accommodate features that rely on having a dedicated thread like [member ProjectSettings.physics/2d/run_on_separate_thread] or [member ProjectSettings.rendering/driver/threads/thread_model]. In general, it is best to ensure that this is at least 4 and is at least 2 or 3 less than [member threads/emscripten_pool_size].
Override for the default size of the [WorkerThreadPool]. This setting is used when [member ProjectSettings.threading/worker_pool/max_threads] size is set to [code]-1[/code] (which it is by default). This size must be smaller than [member threads/emscripten_pool_size] otherwise deadlocks may occur.
When using threads, this size needs to be large enough to accommodate features that rely on having a dedicated thread like [member ProjectSettings.physics/2d/run_on_separate_thread] or [member ProjectSettings.rendering/driver/threads/thread_model]. In general, it is best to ensure that this is at least [code]4[/code] and is at least [code]2[/code] or [code]3[/code] less than [member threads/emscripten_pool_size].
</member>
<member name="variant/extensions_support" type="bool" setter="" getter="">
If [code]true[/code] enables [GDExtension] support for this web build.