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Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
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@@ -12,7 +12,7 @@
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</tutorials>
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<members>
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<member name="apk_expansion/SALT" type="String" setter="" getter="">
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Array of random bytes that the licensing Policy uses to create an [url=https://developer.android.com/google/play/licensing/adding-licensing#impl-Obfuscator]Obfuscator[/url].
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Array of random bytes that the licensing policy uses to create an [url=https://developer.android.com/google/play/licensing/adding-licensing#impl-Obfuscator]Obfuscator[/url].
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</member>
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<member name="apk_expansion/enable" type="bool" setter="" getter="">
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If [code]true[/code], project resources are stored in the separate APK expansion file, instead of the APK.
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@@ -607,7 +607,7 @@
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Allows an application to write to the user dictionary.
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</member>
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<member name="screen/background_color" type="Color" setter="" getter="">
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The background color used for the root window. Default is [code]black[/code].
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The background color used for the root window. By default it's [constant Color.BLACK].
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</member>
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<member name="screen/edge_to_edge" type="bool" setter="" getter="">
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If [code]true[/code], this makes the navigation and status bars translucent and allows the application content to extend edge to edge.
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@@ -84,8 +84,8 @@
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[b]Note:[/b] Some browsers have a hard cap on the number of threads that can be allocated, so it is best to be cautious and keep this number low.
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</member>
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<member name="threads/godot_pool_size" type="int" setter="" getter="">
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Override for the default size of the [WorkerThreadPool]. This setting is used when [member ProjectSettings.threading/worker_pool/max_threads] size is set to -1 (which it is by default). This size must be smaller than [member threads/emscripten_pool_size] otherwise deadlocks may occur.
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When using threads this size needs to be large enough to accommodate features that rely on having a dedicated thread like [member ProjectSettings.physics/2d/run_on_separate_thread] or [member ProjectSettings.rendering/driver/threads/thread_model]. In general, it is best to ensure that this is at least 4 and is at least 2 or 3 less than [member threads/emscripten_pool_size].
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Override for the default size of the [WorkerThreadPool]. This setting is used when [member ProjectSettings.threading/worker_pool/max_threads] size is set to [code]-1[/code] (which it is by default). This size must be smaller than [member threads/emscripten_pool_size] otherwise deadlocks may occur.
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When using threads, this size needs to be large enough to accommodate features that rely on having a dedicated thread like [member ProjectSettings.physics/2d/run_on_separate_thread] or [member ProjectSettings.rendering/driver/threads/thread_model]. In general, it is best to ensure that this is at least [code]4[/code] and is at least [code]2[/code] or [code]3[/code] less than [member threads/emscripten_pool_size].
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</member>
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<member name="variant/extensions_support" type="bool" setter="" getter="">
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If [code]true[/code] enables [GDExtension] support for this web build.
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