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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -237,7 +237,8 @@ public:
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FUNC2(light_set_negative, RID, bool)
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FUNC2(light_set_cull_mask, RID, uint32_t)
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FUNC2(light_set_reverse_cull_face_mode, RID, bool)
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FUNC2(light_set_use_gi, RID, bool)
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FUNC2(light_set_bake_mode, RID, LightBakeMode)
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FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
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FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
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@@ -251,9 +252,9 @@ public:
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FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
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FUNC2(reflection_probe_set_intensity, RID, float)
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FUNC2(reflection_probe_set_interior_ambient, RID, const Color &)
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FUNC2(reflection_probe_set_interior_ambient_energy, RID, float)
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FUNC2(reflection_probe_set_interior_ambient_probe_contribution, RID, float)
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FUNC2(reflection_probe_set_ambient_color, RID, const Color &)
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FUNC2(reflection_probe_set_ambient_energy, RID, float)
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FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
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FUNC2(reflection_probe_set_max_distance, RID, float)
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FUNC2(reflection_probe_set_extents, RID, const Vector3 &)
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FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
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@@ -321,6 +322,8 @@ public:
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FUNC2(gi_probe_set_anisotropy_strength, RID, float)
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FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
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FUNC1(gi_probe_set_quality, GIProbeQuality)
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/* LIGHTMAP CAPTURE */
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FUNCRID(lightmap)
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@@ -465,6 +468,10 @@ public:
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FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
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FUNC12(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, bool, float, float, float)
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FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
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FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
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FUNC11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
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FUNC1(environment_glow_set_use_bicubic_upscale, bool)
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@@ -478,7 +485,7 @@ public:
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FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
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FUNC2(screen_space_roughness_limiter_set_active, bool, float)
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FUNC3(screen_space_roughness_limiter_set_active, bool, float, float)
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FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
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FUNC2(sub_surface_scattering_set_scale, float, float)
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@@ -714,6 +721,10 @@ public:
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return rendering_server->get_frame_profile();
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}
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virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
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rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir);
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}
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RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread);
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~RenderingServerWrapMT();
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