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Addition of SDFGI for open world global illumination

Move GI to a deferred pass
This commit is contained in:
Juan Linietsky
2020-06-25 10:33:28 -03:00
parent b92477d77e
commit 201d606b3d
53 changed files with 8966 additions and 1033 deletions

View File

@@ -222,6 +222,10 @@ bool RenderingServerRaster::has_feature(Features p_feature) const {
return false;
}
void RenderingServerRaster::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
RSG::scene_render->sdfgi_set_debug_probe_select(p_position, p_dir);
}
RID RenderingServerRaster::get_test_cube() {
if (!test_cube.is_valid()) {
test_cube = _make_test_cube();