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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -28,3 +28,10 @@ if "RD_GLSL" in env["BUILDERS"]:
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env.RD_GLSL("screen_space_reflection_scale.glsl")
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env.RD_GLSL("subsurface_scattering.glsl")
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env.RD_GLSL("specular_merge.glsl")
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env.RD_GLSL("gi.glsl")
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env.RD_GLSL("resolve.glsl")
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env.RD_GLSL("sdfgi_preprocess.glsl")
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env.RD_GLSL("sdfgi_integrate.glsl")
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env.RD_GLSL("sdfgi_direct_light.glsl")
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env.RD_GLSL("sdfgi_debug.glsl")
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env.RD_GLSL("sdfgi_debug_probes.glsl")
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