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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -74,6 +74,7 @@ public:
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_ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
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_ALWAYS_INLINE_ float get_frame_delta_time() const { return delta; }
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_ALWAYS_INLINE_ double get_total_time() const { return time; }
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static Error is_viable() {
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return OK;
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