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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -214,9 +214,11 @@ class Node3DEditorViewport : public Control {
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VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
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VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
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VIEW_DISPLAY_DEBUG_SSAO,
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VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
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VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
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VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
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VIEW_DISPLAY_DEBUG_SDFGI,
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VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
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VIEW_DISPLAY_DEBUG_GI_BUFFER,
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VIEW_LOCK_ROTATION,
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VIEW_CINEMATIC_PREVIEW,
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VIEW_AUTO_ORTHOGONAL,
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