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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -1786,6 +1786,7 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const {
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if (r_valid) {
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*r_valid = true;
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}
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switch (type) {
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case VECTOR2: {
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const Vector2 *v = reinterpret_cast<const Vector2 *>(_data._mem);
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