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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -773,7 +773,7 @@ Basis::operator String() const {
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mtx += ", ";
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}
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mtx += rtos(elements[i][j]);
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mtx += rtos(elements[j][i]); //matrix is stored transposed for performance, so print it transposed
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}
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}
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