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Addition of SDFGI for open world global illumination
Move GI to a deferred pass
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@@ -45,6 +45,14 @@ private:
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T *data = nullptr;
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public:
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T *ptr() {
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return data;
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}
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const T *ptr() const {
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return data;
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}
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_FORCE_INLINE_ void push_back(T p_elem) {
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if (unlikely(count == capacity)) {
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if (capacity == 0) {
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