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[Doc] Fix some incorrect uses of "children"

(cherry picked from commit 9b5cd8e240)
This commit is contained in:
A Thousand Ships
2024-02-27 17:20:24 +01:00
committed by Rémi Verschelde
parent b0ca5cdc12
commit 201ccb7aeb
12 changed files with 21 additions and 21 deletions

View File

@@ -34,7 +34,7 @@
If this GLTF node is a camera, the index of the [GLTFCamera] in the [GLTFState] that describes the camera's properties. If -1, this node is not a camera.
</member>
<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array()">
The indices of the children nodes in the [GLTFState]. If this GLTF node has no children, this will be an empty array.
The indices of the child nodes in the [GLTFState]. If this GLTF node has no children, this will be an empty array.
</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.