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AABB: Improve docs and test for has_point
Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D and for floating-point AABBs to exclude points on some of its faces.
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@@ -158,14 +158,15 @@
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<return type="bool" />
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<argument index="0" name="point" type="Vector3" />
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<description>
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Returns [code]true[/code] if the [AABB] contains a point.
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Returns [code]true[/code] if the [AABB] contains a point. Points on the faces of the AABB are considered included, though float-point precision errors may impact the accuracy of such checks.
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[b]Note:[/b] This method is not reliable for [AABB] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent [AABB] to check for contained points.
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</description>
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</method>
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<method name="intersection" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="with" type="AABB" />
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<description>
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Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
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Returns the intersection between two [AABB]. An empty AABB (size [code](0, 0, 0)[/code]) is returned on failure.
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</description>
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</method>
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<method name="intersects" qualifiers="const">
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