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Clean up outdated USE_LIGHT_SHADER_CODE usage
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@@ -2579,7 +2579,6 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
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actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
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actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
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actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
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actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
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actions.usage_defines["POINT_SIZE"] = "#define USE_POINT_SIZE\n";
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