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Clean up outdated USE_LIGHT_SHADER_CODE usage
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@@ -680,9 +680,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
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actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
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actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
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actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
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actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
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actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n";
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actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n";
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actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n";
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