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Add max() to Span.
Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
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@@ -33,8 +33,6 @@
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#include "core/object/object.h"
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#include "core/variant/type_info.h"
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#include <algorithm>
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#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment) - 1)) / (m_alignment)) * (m_alignment))
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// This may one day be used in Godot for interoperability between C arrays, Vector and LocalVector.
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