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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Merge pull request #53411 from RandomShaper/ubershaders_3.x

This commit is contained in:
Rémi Verschelde
2021-11-09 13:12:44 +01:00
committed by GitHub
73 changed files with 2479 additions and 718 deletions

View File

@@ -448,8 +448,8 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
int max_texture_uniforms = 0;
int max_uniforms = 0;
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
if (SL::is_sampler_type(E->get().type)) {
for (OrderedHashMap<StringName, SL::ShaderNode::Uniform>::Element E = pnode->uniforms.front(); E; E = E.next()) {
if (SL::is_sampler_type(E.get().type)) {
max_texture_uniforms++;
} else {
max_uniforms++;
@@ -468,34 +468,34 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
uniform_defines.resize(max_uniforms);
bool uses_uniforms = false;
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
for (OrderedHashMap<StringName, SL::ShaderNode::Uniform>::Element E = pnode->uniforms.front(); E; E = E.next()) {
String ucode;
if (SL::is_sampler_type(E->get().type)) {
if (SL::is_sampler_type(E.get().type)) {
ucode = "uniform ";
}
ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + _mkid(E->key());
ucode += _prestr(E.get().precision);
ucode += _typestr(E.get().type);
ucode += " " + _mkid(E.key());
ucode += ";\n";
if (SL::is_sampler_type(E->get().type)) {
if (SL::is_sampler_type(E.get().type)) {
r_gen_code.vertex_global += ucode;
r_gen_code.fragment_global += ucode;
r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key());
r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
r_gen_code.texture_uniforms.write[E.get().texture_order] = _mkid(E.key());
r_gen_code.texture_hints.write[E.get().texture_order] = E.get().hint;
r_gen_code.texture_types.write[E.get().texture_order] = E.get().type;
} else {
if (!uses_uniforms) {
r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii());
uses_uniforms = true;
}
uniform_defines.write[E->get().order] = ucode;
uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
uniform_defines.write[E.get().order] = ucode;
uniform_sizes.write[E.get().order] = _get_datatype_size(E.get().type);
uniform_alignments.write[E.get().order] = _get_datatype_alignment(E.get().type);
}
p_actions.uniforms->insert(E->key(), E->get());
p_actions.uniforms->insert(E.key(), E.get());
}
for (int i = 0; i < max_uniforms; i++) {
@@ -523,20 +523,20 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
fragment_varyings.insert(E->key());
for (OrderedHashMap<StringName, SL::ShaderNode::Varying>::Element E = pnode->varyings.front(); E; E = E.next()) {
if (E.get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E.get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E.key(), E.get()));
fragment_varyings.insert(E.key());
continue;
}
String vcode;
String interp_mode = _interpstr(E->get().interpolation);
vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
if (E->get().array_size > 0) {
String interp_mode = _interpstr(E.get().interpolation);
vcode += _prestr(E.get().precision);
vcode += _typestr(E.get().type);
vcode += " " + _mkid(E.key());
if (E.get().array_size > 0) {
vcode += "[";
vcode += itos(E->get().array_size);
vcode += itos(E.get().array_size);
vcode += "]";
}
vcode += ";\n";