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Merge pull request #53411 from RandomShaper/ubershaders_3.x
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@@ -448,8 +448,8 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
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int max_texture_uniforms = 0;
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int max_uniforms = 0;
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for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
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if (SL::is_sampler_type(E->get().type)) {
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for (OrderedHashMap<StringName, SL::ShaderNode::Uniform>::Element E = pnode->uniforms.front(); E; E = E.next()) {
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if (SL::is_sampler_type(E.get().type)) {
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max_texture_uniforms++;
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} else {
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max_uniforms++;
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@@ -468,34 +468,34 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
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uniform_defines.resize(max_uniforms);
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bool uses_uniforms = false;
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for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
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for (OrderedHashMap<StringName, SL::ShaderNode::Uniform>::Element E = pnode->uniforms.front(); E; E = E.next()) {
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String ucode;
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if (SL::is_sampler_type(E->get().type)) {
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if (SL::is_sampler_type(E.get().type)) {
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ucode = "uniform ";
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}
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ucode += _prestr(E->get().precision);
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ucode += _typestr(E->get().type);
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ucode += " " + _mkid(E->key());
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ucode += _prestr(E.get().precision);
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ucode += _typestr(E.get().type);
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ucode += " " + _mkid(E.key());
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ucode += ";\n";
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if (SL::is_sampler_type(E->get().type)) {
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if (SL::is_sampler_type(E.get().type)) {
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r_gen_code.vertex_global += ucode;
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r_gen_code.fragment_global += ucode;
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r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key());
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r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
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r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
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r_gen_code.texture_uniforms.write[E.get().texture_order] = _mkid(E.key());
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r_gen_code.texture_hints.write[E.get().texture_order] = E.get().hint;
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r_gen_code.texture_types.write[E.get().texture_order] = E.get().type;
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} else {
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if (!uses_uniforms) {
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r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii());
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uses_uniforms = true;
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}
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uniform_defines.write[E->get().order] = ucode;
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uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
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uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
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uniform_defines.write[E.get().order] = ucode;
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uniform_sizes.write[E.get().order] = _get_datatype_size(E.get().type);
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uniform_alignments.write[E.get().order] = _get_datatype_alignment(E.get().type);
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}
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p_actions.uniforms->insert(E->key(), E->get());
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p_actions.uniforms->insert(E.key(), E.get());
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}
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for (int i = 0; i < max_uniforms; i++) {
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@@ -523,20 +523,20 @@ String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level,
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List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
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for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
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if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
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fragment_varyings.insert(E->key());
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for (OrderedHashMap<StringName, SL::ShaderNode::Varying>::Element E = pnode->varyings.front(); E; E = E.next()) {
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if (E.get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E.get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E.key(), E.get()));
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fragment_varyings.insert(E.key());
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continue;
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}
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String vcode;
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String interp_mode = _interpstr(E->get().interpolation);
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vcode += _prestr(E->get().precision);
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vcode += _typestr(E->get().type);
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vcode += " " + _mkid(E->key());
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if (E->get().array_size > 0) {
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String interp_mode = _interpstr(E.get().interpolation);
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vcode += _prestr(E.get().precision);
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vcode += _typestr(E.get().type);
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vcode += " " + _mkid(E.key());
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if (E.get().array_size > 0) {
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vcode += "[";
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vcode += itos(E->get().array_size);
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vcode += itos(E.get().array_size);
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vcode += "]";
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}
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vcode += ";\n";
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