You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
This commit is contained in:
@@ -664,8 +664,7 @@ GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, Mon
|
||||
|
||||
} // namespace Marshal
|
||||
|
||||
ScopeThreadAttach::ScopeThreadAttach() :
|
||||
mono_thread(nullptr) {
|
||||
ScopeThreadAttach::ScopeThreadAttach() {
|
||||
if (likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
|
||||
mono_thread = GDMonoUtils::attach_current_thread();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user