1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Port member initialization from constructor to declaration (C++11)

Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
This commit is contained in:
Rémi Verschelde
2020-05-12 17:01:17 +02:00
parent e7c9d81876
commit 1f6f364a56
325 changed files with 1689 additions and 3480 deletions

View File

@@ -202,22 +202,7 @@ void VideoStreamPlaybackGDNative::update_texture() {
// ctor and dtor
VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
texture(Ref<ImageTexture>(memnew(ImageTexture))),
playing(false),
paused(false),
mix_udata(nullptr),
mix_callback(nullptr),
num_channels(-1),
time(0),
seek_backward(false),
mix_rate(0),
delay_compensation(0),
pcm(nullptr),
pcm_write_idx(0),
samples_decoded(0),
file(nullptr),
interface(nullptr),
data_struct(nullptr) {}
texture(Ref<ImageTexture>(memnew(ImageTexture))) {}
VideoStreamPlaybackGDNative::~VideoStreamPlaybackGDNative() {
cleanup();