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Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
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@@ -550,11 +550,6 @@ MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable
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}
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PluginScript::PluginScript() :
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_data(nullptr),
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_desc(nullptr),
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_language(nullptr),
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_tool(false),
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_valid(false),
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_script_list(this) {
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}
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@@ -45,11 +45,11 @@ class PluginScript : public Script {
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friend class PluginScriptLanguage;
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private:
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godot_pluginscript_script_data *_data;
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const godot_pluginscript_script_desc *_desc;
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PluginScriptLanguage *_language;
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bool _tool;
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bool _valid;
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godot_pluginscript_script_data *_data = nullptr;
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const godot_pluginscript_script_desc *_desc = nullptr;
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PluginScriptLanguage *_language = nullptr;
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bool _tool = false;
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bool _valid = false;
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Ref<Script> _ref_base_parent;
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StringName _native_parent;
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