You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
This commit is contained in:
@@ -52,7 +52,6 @@ GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *wo
|
||||
btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
|
||||
m_world(world),
|
||||
m_manifoldPtr(mf),
|
||||
m_ownManifold(false),
|
||||
m_isSwapped(isSwapped) {}
|
||||
|
||||
GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
|
||||
|
||||
Reference in New Issue
Block a user