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Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
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@@ -33,6 +33,7 @@
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#include "core/debugger/engine_debugger.h"
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#include "core/io/marshalls.h"
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#include "scene/main/node.h"
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#include <stdint.h>
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#define NODE_ID_COMPRESSION_SHIFT 3
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@@ -1261,10 +1262,7 @@ void MultiplayerAPI::_bind_methods() {
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BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
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}
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MultiplayerAPI::MultiplayerAPI() :
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allow_object_decoding(false) {
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rpc_sender_id = 0;
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root_node = nullptr;
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MultiplayerAPI::MultiplayerAPI() {
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clear();
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}
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