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Use fragment shader instead of compute shader for effects for mobile renderer

This commit is contained in:
Bastiaan Olij
2021-07-20 21:40:16 +10:00
parent 54b598ffe4
commit 1f69582835
12 changed files with 843 additions and 38 deletions

View File

@@ -280,6 +280,9 @@ RendererCompositorRD::RendererCompositorRD() {
// default to our high end renderer
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
}
// now we're ready to create our effects,
storage->init_effects(!scene->_render_buffers_can_be_storage());
}
RendererCompositorRD::~RendererCompositorRD() {