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Use fragment shader instead of compute shader for effects for mobile renderer
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@@ -280,6 +280,9 @@ RendererCompositorRD::RendererCompositorRD() {
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// default to our high end renderer
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scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
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}
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// now we're ready to create our effects,
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storage->init_effects(!scene->_render_buffers_can_be_storage());
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}
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RendererCompositorRD::~RendererCompositorRD() {
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