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Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713
(cherry picked from commit b16bb33a5b)
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committed by
Rémi Verschelde
parent
137f71fd75
commit
1f54a75310
@@ -416,6 +416,7 @@ GDScriptTextDocument::~GDScriptTextDocument() {
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void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
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String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
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GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
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EditorFileSystem::get_singleton()->update_file(path);
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}
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void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
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