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mirror of https://github.com/godotengine/godot.git synced 2025-12-02 16:48:55 +00:00

Fix GraphEdit port snapping in certain edge cases

This commit is contained in:
Hendrik Brucker
2024-08-02 12:38:53 +02:00
parent 3978628c6c
commit 1f0eddca70

View File

@@ -912,7 +912,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
// This prevents interactions with a port hotzone that is behind another node.
Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
if (graph_node_rect.has_point(click_pos * zoom)) {
if (graph_node_rect.has_point(p_point)) {
break;
}
}
@@ -1044,12 +1044,6 @@ void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
return;
}
}
// This prevents interactions with a port hotzone that is behind another node.
Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
if (graph_node_rect.has_point(click_pos * zoom)) {
break;
}
}
}
@@ -1121,6 +1115,12 @@ void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
}
connecting_target_valid = false;
}
// This prevents interactions with a port hotzone that is behind another node.
Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
if (graph_node_rect.has_point(mm->get_position())) {
break;
}
}
}
}