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Use 3001 instead of 1001 when destroying a websocket.

(cherry picked from commit b659cfbd53)
This commit is contained in:
Jason Knight
2022-03-17 18:36:35 -06:00
committed by Rémi Verschelde
parent d20cf762b3
commit 1f080e203d

View File

@@ -135,7 +135,7 @@ const GodotWebSocket = {
if (!ref) {
return;
}
GodotWebSocket.close(p_id, 1001, '');
GodotWebSocket.close(p_id, 3001, 'destroyed');
IDHandler.remove(p_id);
ref.onopen = null;
ref.onmessage = null;