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Fix too eager GDScriptFunctionState stack cleanup
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@@ -1818,8 +1818,6 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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state.result = Variant();
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if (completed) {
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_clear_stack();
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if (first_state.is_valid()) {
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first_state->emit_signal("completed", ret);
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} else {
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