You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
This commit is contained in:
@@ -1325,6 +1325,7 @@ bool Main::start() {
|
||||
int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
|
||||
int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
|
||||
|
||||
|
||||
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
|
||||
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
|
||||
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
|
||||
@@ -1333,6 +1334,9 @@ bool Main::start() {
|
||||
Viewport::Usage usage = Viewport::Usage(int(GLOBAL_GET("rendering/quality/intended_usage/framebuffer_allocation")));
|
||||
sml->get_root()->set_usage(usage);
|
||||
|
||||
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
|
||||
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
|
||||
|
||||
} else {
|
||||
GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
|
||||
@@ -1342,6 +1346,8 @@ bool Main::start() {
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::STRING, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1,8,1"));
|
||||
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
||||
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
||||
GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
|
||||
|
||||
}
|
||||
|
||||
String local_game_path;
|
||||
|
||||
Reference in New Issue
Block a user