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Add zoom controls to Sprite2DPlugin
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@@ -37,7 +37,10 @@
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class AcceptDialog;
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class ConfirmationDialog;
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class EditorZoomWidget;
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class MenuButton;
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class Panel;
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class ViewPanner;
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class Sprite2DEditor : public Control {
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GDCLASS(Sprite2DEditor, Control);
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@@ -60,7 +63,7 @@ class Sprite2DEditor : public Control {
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AcceptDialog *err_dialog = nullptr;
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ConfirmationDialog *debug_uv_dialog = nullptr;
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Control *debug_uv = nullptr;
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Panel *debug_uv = nullptr;
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Vector<Vector2> uv_lines;
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Vector<Vector<Vector2>> outline_lines;
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Vector<Vector<Vector2>> computed_outline_lines;
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@@ -68,6 +71,13 @@ class Sprite2DEditor : public Control {
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Vector<Vector2> computed_uv;
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Vector<int> computed_indices;
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HScrollBar *h_scroll = nullptr;
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VScrollBar *v_scroll = nullptr;
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EditorZoomWidget *zoom_widget = nullptr;
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Ref<ViewPanner> panner;
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Vector2 draw_offset;
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real_t draw_zoom = 1.0;
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SpinBox *simplification = nullptr;
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SpinBox *grow_pixels = nullptr;
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SpinBox *shrink_pixels = nullptr;
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@@ -78,8 +88,13 @@ class Sprite2DEditor : public Control {
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//void _create_uv_lines();
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friend class Sprite2DEditorPlugin;
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void _debug_uv_input(const Ref<InputEvent> &p_input);
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void _debug_uv_draw();
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void _popup_debug_uv_dialog();
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void _center_view();
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void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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void _update_zoom_and_pan(bool p_zoom_at_center);
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void _update_mesh_data();
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void _create_node();
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