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Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when specific nodes are selected. This change applies to both 2D and 3D editors, including both plugin-based menus and the hardcoded 2D layout/animation contextual menus.
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@@ -4137,7 +4137,10 @@ void CanvasItemEditor::_notification(int p_what) {
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zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons"));
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zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons"));
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_update_context_menu_stylebox();
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presets_menu->set_icon(get_icon("ControlLayout", "EditorIcons"));
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PopupMenu *p = presets_menu->get_popup();
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p->clear();
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@@ -4284,6 +4287,18 @@ void CanvasItemEditor::_tree_changed(Node *) {
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_queue_update_bone_list();
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}
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void CanvasItemEditor::_update_context_menu_stylebox() {
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// This must be called when the theme changes to follow the new accent color.
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Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
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const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_color("accent_color", "Editor");
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context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
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// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
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context_menu_stylebox->set_border_color(accent_color);
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context_menu_stylebox->set_border_width(MARGIN_BOTTOM, Math::round(2 * EDSCALE));
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context_menu_stylebox->set_default_margin(MARGIN_BOTTOM, 0);
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context_menu_container->add_style_override("panel", context_menu_stylebox);
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}
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void CanvasItemEditor::_update_scrollbars() {
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updating_scroll = true;
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@@ -5619,11 +5634,11 @@ void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
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void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
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ERR_FAIL_COND(!p_control);
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hb->add_child(p_control);
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hbc_context_menu->add_child(p_control);
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}
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void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
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hb->remove_child(p_control);
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hbc_context_menu->remove_child(p_control);
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}
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HSplitContainer *CanvasItemEditor::get_palette_split() {
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@@ -5992,9 +6007,20 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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p->add_separator();
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p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
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hb->add_child(memnew(VSeparator));
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context_menu_container = memnew(PanelContainer);
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hbc_context_menu = memnew(HBoxContainer);
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context_menu_container->add_child(hbc_context_menu);
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// Use a custom stylebox to make contextual menu items stand out from the rest.
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// This helps with editor usability as contextual menu items change when selecting nodes,
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// even though it may not be immediately obvious at first.
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hb->add_child(context_menu_container);
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_update_context_menu_stylebox();
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presets_menu = memnew(MenuButton);
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presets_menu->set_text(TTR("Layout"));
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hb->add_child(presets_menu);
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hbc_context_menu->add_child(presets_menu);
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presets_menu->hide();
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presets_menu->set_switch_on_hover(true);
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@@ -6007,13 +6033,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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anchors_popup->connect("id_pressed", this, "_popup_callback");
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anchor_mode_button = memnew(ToolButton);
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hb->add_child(anchor_mode_button);
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hbc_context_menu->add_child(anchor_mode_button);
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anchor_mode_button->set_toggle_mode(true);
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anchor_mode_button->hide();
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anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode");
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animation_hb = memnew(HBoxContainer);
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hb->add_child(animation_hb);
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hbc_context_menu->add_child(animation_hb);
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animation_hb->add_child(memnew(VSeparator));
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animation_hb->hide();
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