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Highlight context menu items at the top of the 2D/3D viewports

This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
This commit is contained in:
Hugo Locurcio
2021-07-31 00:21:56 +02:00
parent 504f47eaec
commit 1ed24ca548
4 changed files with 67 additions and 7 deletions

View File

@@ -4137,7 +4137,10 @@ void CanvasItemEditor::_notification(int p_what) {
zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons"));
_update_context_menu_stylebox();
presets_menu->set_icon(get_icon("ControlLayout", "EditorIcons"));
PopupMenu *p = presets_menu->get_popup();
p->clear();
@@ -4284,6 +4287,18 @@ void CanvasItemEditor::_tree_changed(Node *) {
_queue_update_bone_list();
}
void CanvasItemEditor::_update_context_menu_stylebox() {
// This must be called when the theme changes to follow the new accent color.
Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_color("accent_color", "Editor");
context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
// Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
context_menu_stylebox->set_border_color(accent_color);
context_menu_stylebox->set_border_width(MARGIN_BOTTOM, Math::round(2 * EDSCALE));
context_menu_stylebox->set_default_margin(MARGIN_BOTTOM, 0);
context_menu_container->add_style_override("panel", context_menu_stylebox);
}
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -5619,11 +5634,11 @@ void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_COND(!p_control);
hb->add_child(p_control);
hbc_context_menu->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
hb->remove_child(p_control);
hbc_context_menu->remove_child(p_control);
}
HSplitContainer *CanvasItemEditor::get_palette_split() {
@@ -5992,9 +6007,20 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
hb->add_child(memnew(VSeparator));
context_menu_container = memnew(PanelContainer);
hbc_context_menu = memnew(HBoxContainer);
context_menu_container->add_child(hbc_context_menu);
// Use a custom stylebox to make contextual menu items stand out from the rest.
// This helps with editor usability as contextual menu items change when selecting nodes,
// even though it may not be immediately obvious at first.
hb->add_child(context_menu_container);
_update_context_menu_stylebox();
presets_menu = memnew(MenuButton);
presets_menu->set_text(TTR("Layout"));
hb->add_child(presets_menu);
hbc_context_menu->add_child(presets_menu);
presets_menu->hide();
presets_menu->set_switch_on_hover(true);
@@ -6007,13 +6033,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchors_popup->connect("id_pressed", this, "_popup_callback");
anchor_mode_button = memnew(ToolButton);
hb->add_child(anchor_mode_button);
hbc_context_menu->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode");
animation_hb = memnew(HBoxContainer);
hb->add_child(animation_hb);
hbc_context_menu->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
animation_hb->hide();