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RID cached class was wrong (mono)

This commit is contained in:
Paul Joannon
2018-01-22 14:01:20 +01:00
parent d50c0efd2c
commit 1eb9c7e6cb

View File

@@ -184,7 +184,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));