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Add texture filtering properties to VisualShaderNodeTextureUniform

This commit is contained in:
Yuri Roubinsky
2021-12-16 11:41:29 +03:00
parent edd3ca4501
commit 1eb40904ce
3 changed files with 225 additions and 26 deletions

View File

@@ -4857,34 +4857,106 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
bool has_colon = false;
String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
switch (texture_type) {
case TYPE_DATA:
if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
} else {
code += ";\n";
}
break;
case TYPE_COLOR:
if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
} else {
code += " : hint_albedo;\n";
}
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
break;
// type
{
String type_code;
switch (texture_type) {
case TYPE_DATA:
if (color_default == COLOR_DEFAULT_BLACK) {
type_code = "hint_black";
}
break;
case TYPE_COLOR:
if (color_default == COLOR_DEFAULT_BLACK) {
type_code = "hint_black_albedo";
} else {
type_code = "hint_albedo";
}
break;
case TYPE_NORMAL_MAP:
type_code = "hint_normal";
break;
case TYPE_ANISOTROPY:
type_code = "hint_anisotropy";
break;
default:
break;
}
if (!type_code.is_empty()) {
code += " : " + type_code;
has_colon = true;
}
}
// filter
{
String filter_code;
switch (texture_filter) {
case FILTER_NEAREST:
filter_code = "filter_nearest";
break;
case FILTER_LINEAR:
filter_code = "filter_linear";
break;
case FILTER_NEAREST_MIPMAP:
filter_code = "filter_nearest_mipmap";
break;
case FILTER_LINEAR_MIPMAP:
filter_code = "filter_linear_mipmap";
break;
case FILTER_NEAREST_MIPMAP_ANISOTROPIC:
filter_code = "filter_nearest_mipmap_anisotropic";
break;
case FILTER_LINEAR_MIPMAP_ANISOTROPIC:
filter_code = "filter_linear_mipmap_anisotropic";
break;
default:
break;
}
if (!filter_code.is_empty()) {
if (!has_colon) {
code += " : ";
has_colon = true;
} else {
code += ", ";
}
code += filter_code;
}
}
// repeat
{
String repeat_code;
switch (texture_repeat) {
case REPEAT_ENABLED:
repeat_code = "repeat_enable";
break;
case REPEAT_DISABLED:
repeat_code = "repeat_disable";
break;
default:
break;
}
if (!repeat_code.is_empty()) {
if (!has_colon) {
code += " : ";
} else {
code += ", ";
}
code += repeat_code;
}
}
code += ";\n";
return code;
}
@@ -4947,13 +5019,56 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get
return color_default;
}
void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) {
ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX));
if (texture_filter == p_filter) {
return;
}
texture_filter = p_filter;
emit_changed();
}
VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const {
return texture_filter;
}
void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) {
ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX));
if (texture_repeat == p_repeat) {
return;
}
texture_repeat = p_repeat;
emit_changed();
}
VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const {
return texture_repeat;
}
Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("texture_type");
props.push_back("color_default");
if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) {
props.push_back("color_default");
}
props.push_back("texture_filter");
props.push_back("texture_repeat");
return props;
}
bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
return true;
}
Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
Map<StringName, String> names;
names.insert("texture_type", TTR("Type"));
names.insert("color_default", TTR("Default Color"));
names.insert("texture_filter", TTR("Filter"));
names.insert("texture_repeat", TTR("Repeat"));
return names;
}
void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type);
@@ -4961,8 +5076,16 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default);
ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default);
ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter);
ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter);
ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat);
ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White Default,Black Default"), "set_color_default", "get_color_default");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black"), "set_color_default", "get_color_default");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat");
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
@@ -4973,6 +5096,20 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
BIND_ENUM_CONSTANT(FILTER_DEFAULT);
BIND_ENUM_CONSTANT(FILTER_NEAREST);
BIND_ENUM_CONSTANT(FILTER_LINEAR);
BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP);
BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP);
BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP_ANISOTROPIC);
BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP_ANISOTROPIC);
BIND_ENUM_CONSTANT(FILTER_MAX);
BIND_ENUM_CONSTANT(REPEAT_DEFAULT);
BIND_ENUM_CONSTANT(REPEAT_ENABLED);
BIND_ENUM_CONSTANT(REPEAT_DISABLED);
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {