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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Clearly deprecate sync too in favor of remotesync.

NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
This commit is contained in:
Fabio Alessandrelli
2018-09-14 23:10:12 +02:00
parent d6b31daec6
commit 1e9b46d687
10 changed files with 29 additions and 32 deletions

View File

@@ -810,8 +810,6 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_SYNC:
return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
@@ -846,12 +844,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_SYNC:
return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}