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Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
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@@ -810,8 +810,6 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
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return MultiplayerAPI::RPC_MODE_DISABLED;
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case GODOT_METHOD_RPC_MODE_REMOTE:
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return MultiplayerAPI::RPC_MODE_REMOTE;
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case GODOT_METHOD_RPC_MODE_SYNC:
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return MultiplayerAPI::RPC_MODE_SYNC;
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case GODOT_METHOD_RPC_MODE_MASTER:
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return MultiplayerAPI::RPC_MODE_MASTER;
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case GODOT_METHOD_RPC_MODE_PUPPET:
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@@ -846,12 +844,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
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return MultiplayerAPI::RPC_MODE_DISABLED;
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case GODOT_METHOD_RPC_MODE_REMOTE:
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return MultiplayerAPI::RPC_MODE_REMOTE;
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case GODOT_METHOD_RPC_MODE_SYNC:
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return MultiplayerAPI::RPC_MODE_SYNC;
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case GODOT_METHOD_RPC_MODE_MASTER:
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return MultiplayerAPI::RPC_MODE_MASTER;
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case GODOT_METHOD_RPC_MODE_PUPPET:
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return MultiplayerAPI::RPC_MODE_PUPPET;
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case GODOT_METHOD_RPC_MODE_REMOTESYNC:
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return MultiplayerAPI::RPC_MODE_REMOTESYNC;
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case GODOT_METHOD_RPC_MODE_MASTERSYNC:
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return MultiplayerAPI::RPC_MODE_MASTERSYNC;
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case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
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return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
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default:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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}
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