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Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
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@@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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case MultiplayerAPI::RPC_MODE_MASTERSYNC:
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case MultiplayerAPI::RPC_MODE_PUPPETSYNC:
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case MultiplayerAPI::RPC_MODE_SYNC: {
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case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
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//call it, sync always results in call
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return true;
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} break;
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@@ -68,11 +67,8 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
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case MultiplayerAPI::RPC_MODE_DISABLED: {
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return false;
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTE: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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case MultiplayerAPI::RPC_MODE_SYNC: {
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case MultiplayerAPI::RPC_MODE_REMOTE:
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case MultiplayerAPI::RPC_MODE_REMOTESYNC: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTERSYNC:
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