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In inspector, show 'edit' button instead of 'inspect' when resource is part of an editable scene.

This commit is contained in:
SaracenOne
2022-09-07 10:14:06 +01:00
parent b8977ca333
commit 1e99c13de2
3 changed files with 8 additions and 4 deletions

View File

@@ -3920,7 +3920,7 @@ void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) {
InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}
bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) {
bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) {
ERR_FAIL_COND_V(p_resource.is_null(), false);
String path = p_resource->get_path();
@@ -3932,7 +3932,11 @@ bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) {
// If the base resource is a packed scene, we treat it as read-only if it is not the currently edited scene.
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
return true;
// If we have not flagged foreign resources as writable or the base scene the resource is
// part was imported, it can be considered read-only.
if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
return true;
}
}
} else {
// If a corresponding .import file exists for the base file, we assume it to be imported and should therefore treated as read-only.