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Zoom texture region via mouse wheel
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@@ -388,6 +388,10 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
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drag_index = -1;
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}
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}
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} else if (mb.button_index == BUTTON_WHEEL_UP) {
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_zoom_in();
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} else if (mb.button_index == BUTTON_WHEEL_DOWN) {
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_zoom_out();
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}
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} else if (p_input.type==InputEvent::MOUSE_MOTION) {
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