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Finish fix for POSITION in 2D shaders
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@@ -876,8 +876,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
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//mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="(gl_FragCoord.xy)";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_FragCoord";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
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@@ -892,7 +891,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="(gl_FragCoord.xy)";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
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mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
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@@ -1153,7 +1153,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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{ "SRC_COLOR", TYPE_VEC4},
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{ "SRC_COLOR", TYPE_VEC4},
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{ "POSITION", TYPE_VEC4},
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{ "POSITION", TYPE_VEC2},
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{ "NORMAL", TYPE_VEC3},
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{ "NORMAL", TYPE_VEC3},
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{ "NORMALMAP", TYPE_VEC3},
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{ "NORMALMAP", TYPE_VEC3},
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{ "NORMALMAP_DEPTH", TYPE_FLOAT},
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{ "NORMALMAP_DEPTH", TYPE_FLOAT},
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@@ -1175,7 +1175,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
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{ "POSITION", TYPE_VEC4},
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{ "POSITION", TYPE_VEC2},
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{ "NORMAL", TYPE_VEC3},
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{ "NORMAL", TYPE_VEC3},
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{ "UV", TYPE_VEC2},
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{ "UV", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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{ "COLOR", TYPE_VEC4},
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